DESCRIPTION:
Creates a new dynamic material instance based on the source material.
INPUTS:
- Target [MotionSensorComponent]: The Unreal Engine/MotionSensor interface object.
- Mesh [UStaticMeshComponent*]: Static mesh component which will use the texture.
- Source Material [UMaterial*]: New dynamic material instance will be created based on this source material.
OUTPUTS:
- Return Value [UMaterialInstanceDynamic*]: Dynamic Material Instance